Blender → generated finish · tested September 29, 2026
Direct the camera.
Keep the source.
A six-second product reveal with an editable 35° camera orbit, then a 60° revision. These are original demonstration assets. Generated geometry is an interpretation, not an exact product model.
1. Build the camera guide
The foreground reveals the bottle as the camera moves. This presentation render removes a floor-shadow artifact from the original guide; the camera and meshes are unchanged. The original submitted input and flashing generated output are preserved separately. The displayed first finish was regenerated from the clean guide with an appearance reference; the second finish is unchanged. The generated bottle has rounded shoulders that differ from the source.
2. Revise one decision
Open up the reveal: increase the camera orbit from 35° to 60°. Keep the bottle, block and pedestal fixed. Keep six seconds and the final one-second hold. Save a new scene-v2.blend and preview-v2.mp4; preserve v1.
The revised scene preserves all mesh vertices and world transforms. The second model run also used a frame from the first finish as its appearance reference. The exact 60° number belongs to the Blender camera, not a measured camera path in generated video.
3. What the text-only attempt did
This single text-only baseline also made a reveal, but invented label text despite the no-text instruction. It is one example, not a model benchmark.
Use the files
Setup and limitations · Prompts · Model requests · Original scene · Revised scene
All videos are included locally. Rebuilding requires Blender and FFmpeg; paid model generation requires internet access. See README.md. AI-assisted example produced for Voyager, by John Holliman.